When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here. His research interests include volumetric rendering, GPU technologies, real-time shadows, digital geometry processing, and hierarchical geometric data structures. He is also the author of an OpenCloth project http: When not involved with computer graphics, he composes music and is an avid squash player.
He is currently working at a research institute in Singapore. Would you like to tell us about a lower price?
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OpenGL Development Cookbook - CodeProject
Read reviews that mention modern opengl volume rendering visual studio core profile studio on windows ray tracing shader class opengl version range of topics book is written good book books about opengl code recipes graphics gpu example techniques learn advanced. There was a problem filtering reviews right now.
Please try again later. Kindle Edition Verified Purchase. If you want to learn OpenGL v3. Why do I like this book? Compared to other OpenGL books including the "official" orange-book , OpenGL Development Cookbook doesn't deluge you with mountains of functions all at once, it doesn't include unwieldy page code fragments, and it doesn't bury you in every detail of every function.
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This is an excellent choice, because too many of those details can get in the way of understanding the key parts of getting results. Nitty gritty function definitions are all available freely on the Internet, so this book doesn't bother with them.
Instead it shows practical, concise examples of how to use available OpenGL features and functions to achieve actual results. Be sure to pick the right one s for the version of OpenGL you are targeting. No book is perfect. One such example is the insufficient description of Vertex Array Objects mentioned by another reviewer. Another is a side-note about performance improvements to instance matrices which is not sufficiently explained. There are other similar 'glossings over', which are missing-links in an otherwise excellent learn-by-example book.
Those who need to support older hardware will need to learn those examples elsewhere, as this book is entirely focused on the modern, more efficient, and more flexible OpenGL 3. It seems at this moment the best approach to learn and to teach OpenGL is to go with version 3.
OpenGL Development Cookbook
This book has some advantages to other books. Here is my list: Wolf does not cover 3D models. Others do but not as good. Learning modern OpenGL is not easy, this book make it a little easier, other books make it harder because they complicate steps by introducing their own complicated framework.
It's a good book to get a grasp of the dynamic pipeline if you are already familiar with the fixed one.
Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline.
OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques. This hands-on Cookbook cuts through the preamble and gets straight to the point.